Hidetaka Miyazaki, the director of Elden Ring, insists the game’s challenging nature is essential for delivering a sense of achievement. In a recent interview, he stated that making the game easier would undermine its core experience. Elden Ring, known for its punishing difficulty, has seen players die over nine billion times collectively. Despite calls for more accessible gameplay, Miyazaki believes the difficulty is crucial for maintaining the game’s integrity and joy. The release of the new DLC, “Shadow of the Erdtree,” continues to uphold these challenging standards.
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