Gaming

Original Metroid Prime Devs Criticize the Remaster

THE NEW VERSION ONLY HAS ONE CREDIT THAT ACKNOWLEDGES THE WHOLE GAMECUBE TEAM.

The Remaster of Metroid Prime Released This Month Has Drawn Criticism From Developers Who Worked on the Original Game for Leaving Them Out of the Credits.

The original team aren’t featured in the credits of Metroid Prime Remastered, which was released last week. Zoid Kirsch, a senior gameplay engineer on Metroid Prime and Metroid Prime 2 for the GameCube, tweeted his disappointment.

The credits for Remastered only contain a single screen that reads, “Based on the work of Metroid Prime original Nintendo GameCube and Wii Version development staff,” rather than mentioning every person who contributed to the creation of the original game.

Kirsch wrote: “While many studios did amazing work on the remaster, I’m let down Metroid Prime’s Remaster does not include the full original game credits.”

WATCH NOW THE UNDERTAKER FACES HIS GREATEST FEAR…



“I worked with so many amazing people on the game and everyone’s name should be included in the remaster, not just a single card like this.”

Jack Mathews, a technical lead engineer on Metroid Prime 1 and 2, as well as a major engineer on Metroid Prime 3, then joined him.

“This is a travesty, “Mathews wrote. “Not just for my credit (even though most of my code was probably replaced), but for people whose code and work are largely unchanged, like Mark HH, Steve McCrea, all of the uprezzed art and concepts, the game design. Shameful.”

Video game makers’ appropriate attribution is a persistent problem, and several corporations have come under fire for failing to do so.

Game developers are essentially at the discretion of their employers in terms of how, where, or if they are recognized because there is no actual regulation beyond the International Game Developers Association (IDGA) rules, which are not enforced.

According to IGDA criteria, anyone who contributed for 30 days (or 5%) must be given credit.

Given that remasters are frequently handled by new teams building on the work of earlier teams who may not have been directly engaged with the new version, it’s unclear how this impacts them.


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